Everyone talks about Vanguard and that there is something there but they are never really sure what it is. So I started thinking about it. It isn’t really any of the features in the game. Not to say the game doesn’t have some great features but because it really does. The LFG options and encounter window are both great features. Especially now that they got the LFG function working. But I don’t want to get off my topic.
So I think it really comes down to the content. The fact that the game was an open slat for lore has to be what everyone is holding on to. In today’s world of IP licensing there isn’t any real room for creativity. The devs cannot really get to far off the path or the fans will start screaming. Whereas in Vanguard the world is an open slate. You can really see in your travels all the work that went into the design of each dungeon. No two places really look alike and each dungeon has its own lore behind it. Heck even each city has its own history.
It is a game that needs to be saved not because of its failures and that there are plenty of. But because it really show what talented developers can do when they are given a free ran to do it in. So many places in Vanguard are there because designers and programmers worked on it in their spare time. That also leads to the fact that the lore is incomplete and that some dungeons seem to stop short. It will be a hard task for SOE to save the game because most of what makes the game worth saving isn’t on paper but in the minds of the many talented people that worked on the game.
